(Sorry this is kind of a big post.. When I start looking at pretty things it's hard to stop and I'm kind of a reference machine.)
The other day I remembered the sculpture artist that I drew a lot of reference from for Treebeard during character design: Romain de Tirtoff, who went by Erté (french pronunciation of his initials, RT). His work isn't really reminiscent of any of the fashion or timeline decisions we've made, but I was really inspired by his use of form. I think he has a really thoughtful and beautiful way of handling shapes that would be interesting to consider for how elements in the environment or her clothes/hair move.. Not to mention it would be a really strong contrast between the ethereal world and the flat, dull reality.
So here are some pictures, that if nothing else are fun to look at :)
Some of his paintings are fun too:
Someone made a stained glass version, with teal!
Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts
Wednesday, May 18, 2011
Monday, May 16, 2011
Sabzi
We've been talking a lot about stylizing our character. Realism doesn't interest us, and neither does the typical pixar or dreamworks style of 3D cartooning. Nor do we necessarily want to create a 3D piece that looks hand drawn or like a painting.
Enter Sabzi, a little known painter and sculptor I first discovered in a small gallery in Whistler.

I thought this idea would be great for our girl - minimalistic facial features, strong sense of form and lighting, storytelling in gesture and pose. I think the painting itself is a little to indicative of paint, too much texture, brush strokes, etc. So I think if we reduce the noise, we could come up with something special.
Here's a sculpture of his - I think this is a good indicator for what a 3D model could look like.
Enter Sabzi, a little known painter and sculptor I first discovered in a small gallery in Whistler.

I thought this idea would be great for our girl - minimalistic facial features, strong sense of form and lighting, storytelling in gesture and pose. I think the painting itself is a little to indicative of paint, too much texture, brush strokes, etc. So I think if we reduce the noise, we could come up with something special.
Here's a sculpture of his - I think this is a good indicator for what a 3D model could look like.

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